I know this isn’t LoA news… but it’s worth marking off this date in your calandar:
— World of Warcraft (@Warcraft) November 27, 2013
It’s been a while I paid any real notice to any Dev Watercooler posts but while parsing through some of my regular MMO news stops, I noticed that the elusive Greg Street, Mr. Ghostcrawler himself posted something other than a tweet! In fact, I’ve noticed that recently, when he does post something other than a tweet, you can bet it’s game changing.
Well, his Dev Watercooler post certainly delivered! He has crawled out of the protection of his 140-character twitter limit to explain just what the heck is going on with classes in patch 5.4. If you have been paying any attention to WoW, you might recall that last week, we got the 5.4 PTR Patch Notes that were full of numbers and tweaks but not much explanation as to why. Some classes got buffed, some got nerfed… and the online chaos that ensued was amusing to those of us who are battled hardened and survived patch after patch, expansion after expansion. Thankfully, GC’s post has gone a long way to explain exactly WTF is going on and why.
I’ve been putting this off for a bit now but I guess its time to officially make an announcement. I guess I was waiting and hoping to get more feedback from those of us who remain in the LoA but its’ time to make the announcement public.
We’ve always branded LoA’s raid style as “Casually Hardcore”. It’s the secret ingredient that we add to our structured raiding system that has continually, expansion after expansion lead us to be a top raiding guild on our server. Simply put, we expect everyone to come to the raids prepared, put in the time and effort into your character to be the best you can be, and to expect the same out of your fellow raiders. We have always recruited carefully to make sure that those who join LoA can fit well into our style of raiding. Unfortunately this also means that when we lose someone for whatever reason, replacing them becomes extra difficult.
On our server, people who are interested in, have the dedicated time, have the skill and patience to do heroic end game progression are already in a top end guild and aren’t looking to switch guilds. That means recruitment 99% of the time has to come from off server. Adding to that is the fact as a 10-man raiding guild, you cannot maintain a raiding roster much larger than the required number to raid. This is not something new and we are not the only guild to suffer from these issues.
All of that being said, LoA’s raiding core were faced with a very difficult decision after losing 2 very key players. In truth, we may have been able to deal with losing one person and still continue to raid. However, losing a second was really a blow to the raiding core that would prevent LoA from being able to progress any further than heroic 5/13. This coupled with a new tier being released in 5.4 (which by all accounts was going to be released early August), the difficult decision the raiding core had to make was a choice between staying and try to recruit or find a guild to transfer to that was at a similar progression level.